1·Next, the team built a table of the segments of the polygon.
接下来,该团队构建了一个多边形片段表。
2·If the horizontal line drawn is aligned with a polygon vertex, then only the segments that are below the line are counted.
如果所绘制的水平线与一个多边形顶点对齐,那么只计算位于该线下方的部分。
3·Although the bounding box is a polygon defining the area represented for the user, I simplify and use one point of this data.
尽管这个边界框是一个用于定义表示用户的区域的多边形,但我简化并使用该数据的一个点。
4·The KML described herein USES tens of thousands of polygon vertices for the United States alone, so faster processors may be required for global rendering or precision beyond the state level.
这里描述的KML仅为美国就使用了数以千计的多边形顶点,因此如果要在全球呈现或超越国家级的精确度,则可能需要速度更快的处理器。
5·Triangles are popular with 3d implementations because you can define any polygon as a set of triangles.
任何多边形都可定义为一组三角形的集合,因此三角形在3d实现中应用十分广泛。