1·Should they engage, retreat, surrender, or attempt to disarm?
他们应当正常交战、撤退、投降还是应当试着将他们缴械?
2·Swordbreaking and Swordshattering add disarm duration reduction.
破剑和裂剑现在额外降低缴械持续时间。
3·The face of strong, confident, attacking more new Azar Lunka, Sharapova can only disarm.
面对强壮、信心十足、攻击力更强的新人阿扎伦卡,莎娃只能缴械。
4·It is no longer possible to break disarm by immediately switching your weapon.
通过立即切换武器不再打断缴械。
5·A few ideas I liked particularly are a Disarm effect on a 1 minute cooldown, or a Pummel on a short cooldown.
一些我自己喜欢的想法特别是缴械效果,并且1分钟CD或者是短cd的拳击效果。