1·Surface omni - as this source illuminates the surface we put a usual shadow map in Shadows bookmark, so as the shadow from the bump on those planet areas where it will take place is not so sharp.
表面泛光灯——作为星球表面的照明光源,我使用普通的阴影贴图,这样由行星凹凸不平的表面导致的阴影就不会那么锐利。
2·We will use that MR. Area Omni only to create these specular effects that normally is visible on metalized car paint.
我们将使用MR区域泛光灯只创建这些在金属车漆上常见的独特的高光。
3·Disable shadows in the MR. Area Omni.
关闭MR区域泛光灯的阴影。
4·After you made all the objects you must create a "MR Area Omni" light on the top of the water in the center of the room like step 2 image.
设置完所有的物体后,你必须在水面上部创建一个“MR区域泛光灯”,将其放置于房间中心,如图2所示。
5·This paper presents an omni rendering method for image processing.
本文提出了艺术图像处理中的一种泛光灯渲染技术。